Postal Patron
October 11th, 2004, 05:59 PM
I met a guy at work who said he used to program Commodore 64 games. He worked with another guy (Michael Crick) and they each worked in their specialized areas (score, graphics, controls, machine language etc) to develop software. They worked in sports games and one of theirs is Summer games (link below). He said there was lots of long hours with much testing, and development environments in the 80s weren't as sophisticated as we have now. Anyways the game bust occured and everyone went their own seperate ways.
This guy then worked on a project that used Commodore 64s at Indian Casinos. The 64s were bought and only their bare boards/power supplys used. They would pan winning numbers across successive 64s as if the number was moving by itself across the screens and the system might be in use today. It was thought other casinos might want it too, but it never caught on.
He said he has tried to teach his son some of his skills, but the 64 keyboard he said was substandard and never lasted very long.
These were the days in which great brainpower was expended to write software. :-) When strict memory limitations were in place.
His language of choice is now Ada95, as opposed to the c style languages.
http://s64.emuunlim.com/games/multievents/multievents.htm
This guy then worked on a project that used Commodore 64s at Indian Casinos. The 64s were bought and only their bare boards/power supplys used. They would pan winning numbers across successive 64s as if the number was moving by itself across the screens and the system might be in use today. It was thought other casinos might want it too, but it never caught on.
He said he has tried to teach his son some of his skills, but the 64 keyboard he said was substandard and never lasted very long.
These were the days in which great brainpower was expended to write software. :-) When strict memory limitations were in place.
His language of choice is now Ada95, as opposed to the c style languages.
http://s64.emuunlim.com/games/multievents/multievents.htm